![]() Added more building and colour variety in the neighbourhoods.Fixed an issue where actors could be sent to the void if two buildings changed their racket type at the same time. ![]() Fixed severe issues when a game is loaded where “master hotelier” is in effect.Fixed instances of disappearing actors when upgrading ambience.Prevented alcohol resource errors when ransacking that could lead to inventory corruption.Prevented Personality Traits from reapplying every time you save/load.Added separate notoriety gains for raze, ransack, and smash up.Adjusted racket income filter list to take the prosperity modifier into account.AI ignores temporary alliances when deciding to break an alliance.The game no longer pauses and minimizes when it loses focus.You can no longer attack an Enemy Faction you’re not at War with.A new system will be implemented in the next update (1.04) Added a Mini-resolve option to avoid nuisance combat demands.Combat AI has been improved and provides more challenge.At game start each faction gets an initial safe house that serves as their permanent headquarters. Im sure the community has tons of ideas if u show that u are willing to put in work What Aresmar suggests sounds like it could help making the game allot more fun and not just rush the boss safehouse You have a chance to make something great of it because the groundwork is there I think this game has potential but it is a shame u released it in this state If u own a block it should be difficult to come to the safe house not just take a cab and viola Why can the npc gangsters send out patrols, scouts and hit man but i cant? No i dont really care about them at all if the win a battle let them become somebody or atleast make it clear it safed u some money or u took money from your enemy Or maybe u can buy police protection and if u want to take out the boss u first have to buy them off.Īnd get some economy going now i dont now if i am bleeding my rival money if i keep killing his noface gangsters.ĭoes he pay to replace them? does it get more expensive the more worse the war goes or the pool dries up? Or that u can decorate the interior like where the guards are gonna be positioned or u can put an xtra rifle behind the bar or a runner on the corner who informs u of attacks to get reinforcements.Īnd the better upgraded your security is the more skills or better equipment your noface gansters have. Maybe have less rackets ass wel so when u lose one it actually means something. No there is no need to not go straight for the jugular which makes the game suck. To simulate them arriving after the initial attack, they do not arrive until the battle is taking place inside the racket, not outside. If the attack is in another region (and you have a lieutenant in said region) he is allowed to come to the defenders aid. Make it so that if the attack happens in a region you are currently in you have the opportunity to come to your defenders aid with the current party. ![]() With wars you end up doing battle after battle after battle. At this point you may attack the headquarters directly if the faction has 3 or less rackets in their last remaining zone. This headquarters can not be attacked until all other safehouses have been destroyed. ![]() After lowering ownership to 3 assets you may attack and winning allows you to take the safehouse and the other two rackets. This safe house can not be attacked until Faction A has 3 or less assets in the zone. The largest racket in said zone doubles as a safe house. Example: Faction A owns 6 rackets in Zone A. This safehouse can not be attacked until a the faction falls below a certain threshold of zone ownership. Each faction gets one regional safe house per zone. There is no need to play wisely or with tactics when walking up to a safehouse, attacking it, and killing the boss instantly gives you all his assets. Currently with the way safe houses work it entirely trivializes wars.
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